On Making Games for the Blind

Richard Moss, writing for Polygon:

There are some trying to bring change to how blind people experience games, however — to open the slew of yearly big-budget releases and breakout indie hits to the millions of people who can’t see their flashy graphics but love to hear and touch and play all the same.

Terrific piece. I’m so glad more and more developers are prioritizing accessibility.

(via Emily Paige Stewart)