Chelsea Stark and Samit Sarkar, writing for Polygon:
The world of video games is not particularly welcoming to individuals with disabilities. Game makers and platform holders have made some strides in this area in recent years, but for the most part, they’ve left the hard work to third-party organizations. The Xbox Adaptive Controller is the strongest, clearest expression yet of Microsoft’s commitment to reaching people with disabilities, and it sprang in part out of a controller that’s on the opposite end of the accessibility spectrum.
“We cast a really inclusive map of partners and individuals to help us build this, in a much bigger way than we have normally for our products,” said Kumar. In addition to groups working in the gaming accessibility field, like AbleGamers, SpecialEffect, the veteran-focused charity Warfighter Engaged and accessory manufacturers, Microsoft consulted with the Cerebral Palsy Foundation and Craig Hospital, a Denver-area rehabilitation center for brain and spinal cord injuries.
This new controller from Microsoft is a big deal for the video game industry and for Microsoft. As Dan Moren writes at Six Colors, it's heartening to see the other big players in tech make such a pronounced move in the accessibility space. Apple surely leads here—although they aren't doing anything hardware-wise—but it's great to see others follow their lead in acknowledging and supporting the disabled community. Huge kudos to Microsoft for their efforts here.